Sun, 19 October 2014
In which Vox and Mr. Johnson provide some advice into building and running scenes in your game. Also, a new Critter Corner and listener story!
Direct download: Episode_046_-_GMing_Shadowrun_-_Scene_Building.mp3
Category:general -- posted at: 6:45pm CDT |
Tue, 14 October 2014
In which the team is called in for a chat and reminded to watch the collateral damage.
Direct download: Actual_Play_Episode_021_-_Collateral_Damage.mp3
Category:general -- posted at: 9:09pm CDT |
Sun, 12 October 2014
In which Vox and Mr. Johnson discuss how to make the most of downtime. Also, a new Critter Corner and Storytime! |
Tue, 7 October 2014
In which the team demonstrates what happens to those who mess with one of their own.
Direct download: Actual_Play_Episode_020_-_Retribution.mp3
Category:general -- posted at: 10:55pm CDT |
Tue, 30 September 2014
In which King James introduces a new face to the party.
Direct download: Actual_Play_Episode_019_-_A_New_Face.mp3
Category:general -- posted at: 10:12pm CDT |
Sat, 27 September 2014
In which Vox and Mr. Johnson discuss Shadowrun with a very special guest. We also discuss the Arcology's one-year anniversary! |
Tue, 23 September 2014
In which the team just has to get paid, sell off some of the stuff they picked up along the way, and--wait, are those teeth marks?
Direct download: Actual_Play_Episode_018_-_Are_Those_Teeth_Marks_.mp3
Category:general -- posted at: 9:42pm CDT |
Sat, 20 September 2014
In which Vox and Mr. Johnson discuss the combat medic as shadowrunner, including all the skills, spells, gear, and 'ware you might need to make an effective combat medic.
Direct download: Episode_043_-_Combat_Medics_-_Shadowrunner_Dossiers_7.mp3
Category:general -- posted at: 11:14pm CDT |
Tue, 16 September 2014
In which the team concludes their battle against the other 'Runner team. Will they be successful?
Direct download: Actual_Play_Episode_017_-_Roll_Initiative.mp3
Category:general -- posted at: 10:18pm CDT |
Tue, 9 September 2014
In which the team gets closer to rescuing the Compton children. Now if it weren't for this runner team in the way...
Direct download: Actual_Play_Episode_016_-_Runners_vs_Runners.mp3
Category:general -- posted at: 9:09pm CDT |
Sat, 6 September 2014
In which Vox and Mr. Johnson discuss Stolen Souls and cover extraction jobs in a bit more detail. Also, Mr. J gives his two cents about creating a shapeshifter in 5th edition and we present a new listener story! |
Tue, 2 September 2014
In which the team follows their only lead to a nice, quiet neighborhood. What could go wrong?
Direct download: Actual_Play_Episode_015_-_Best_Laid_Plans.mp3
Category:general -- posted at: 10:44pm CDT |
Sat, 30 August 2014
In which Vox and Mr. Johnson talk GenCon with members of the Catalyst Demo Team and the Arcology Actual Play podcast, and Mr. Johnson talks Syrinscape with its creator, Benjamin Loomes. |
Tue, 26 August 2014
In which the team employs new tools in their search for the missing children.
Direct download: Actual_Play_014_-_Bloody_Red_Herring.mp3
Category:general -- posted at: 10:46pm CDT |
Wed, 20 August 2014
In which the team engages in a shootout with the 405 Hellhounds in their attempts to rescue the missing children. It's a shootout at Ed's Diner!
Direct download: Actual_Play_013_-_Shootout_at_Eds_Diner.mp3
Category:general -- posted at: 9:21pm CDT |
Tue, 12 August 2014
In which the team conducts legwork, follows a lead, and then (wait... you what?!). |
Sat, 9 August 2014
In which we sit down with Adam, creator of Chummer 5 character creation software for Shadowrun 5th edition. We also have a new Extraterritoriality segment and a special announcement! |
Tue, 5 August 2014
In which the team meets up at the Big Rhino to hear King James's job offer.
Direct download: Actual_Play_011_-_Roast_at_the_Rhino.mp3
Category:general -- posted at: 10:25pm CDT |
Sat, 2 August 2014
In which Vox and Mr. Johnson discuss the role of knowledge skills in Shadowrun. Plus, new listener questions and a new story! |
Tue, 29 July 2014
In which the team continues their search for the dwarf with the briefcase full of Jazz.
Direct download: Actual_Play_010_-_All_Out_of_Horseshoes.mp3
Category:general -- posted at: 10:42pm CDT |
Sat, 26 July 2014
In which Vox and Mr. Johnson discuss the why, what, and how of metaplanar quests. Plus a new listener story! |
Tue, 22 July 2014
In which we get a glimpse into Kenji's and Maverick's family lives before business calls them back into the Barrens. |
Sat, 19 July 2014
In which Vox and Mr. Johnson talk character optimization with Maverick from the Arcology Actual Play podcast. Also included: a new listener story! |
Tue, 15 July 2014
In which the team tries to wrap up the previous job and, in the process of selling paydata, ends up in a showdown at the pawn shop.
Direct download: Actual_Play_008_-_Showdown_at_the_Pawn_Shop.mp3
Category:general -- posted at: 9:58pm CDT |
Sat, 12 July 2014
In which Vox and Mr. Johnson talk about the Shadowrun collectible card game, Crossfire. Also included: a new and extra-long Critter Corner. You may feel more at ease with a can of Raid nearby. |
Tue, 8 July 2014
In which the team, unable to rely on the con, introduces security forces to Startled and Surprised.
Direct download: Actual_Play_007_-_Startled_and_Surprised.mp3
Category:general -- posted at: 10:01pm CDT |
Tue, 1 July 2014
In which the team uses their collective Con skill, specialized in Technobabble, to get in unnoticed. |
Sun, 29 June 2014
In which Vox and Mr. Johnson answer more of your questions and wrap up Run & Gun: called shots, martial arts, new uses for Edge, and demolitions! |
Tue, 24 June 2014
In which the team makes plans to plumb the depths of a megacorp in search of data. |
Sun, 22 June 2014
In which Vox and Mr. Johnson recount their Origins 2014 experience and present you with a new Storytime. Run & Gun coverage continues next week. |
Tue, 17 June 2014
In which the team spends a little down time and we get the opportunity to know a little more about them.
Direct download: Actual_Play_004_-_Tell_Me_About_Your_Mother.mp3
Category:general -- posted at: 10:02pm CDT |
Mon, 9 June 2014
In which the team gets the call, goes to the meet, and gets the opportunity to earn some hazard pay.
Direct download: Actual_Play_Episode_003_-_Hazard_Pay.mp3
Category:general -- posted at: 10:27pm CDT |
Sat, 7 June 2014
In which Vox and Mr. Johnson talk Shadowrun Missions and upcoming conventions with Good Ray Rigel, Lead RPGs Agent of the Catalyst Demo Team. |
Tue, 3 June 2014
In which the team simply awaits a phone call, then intervenes in gang warfare on behalf of their hosts.
Direct download: Actual_Play_Episode_002_-_Barrens_Hospitality.mp3
Category:general -- posted at: 5:46pm CDT |
Sat, 31 May 2014
In which Mr. Johnson and Vox discuss the combat maneuvers introduced in Run & Gun. Also included is a new segment, Extraterritoriality, which covers house rules.
Direct download: Episode_032_-_Combat_Maneuvers_-_Run__Gun_4.mp3
Category:general -- posted at: 7:37pm CDT |
Tue, 27 May 2014
In which we are introduced to the Runners and they are introduced to their first job.
Direct download: Actual_Play_Episode_001_-_Dont_Call_It_A_Milk_Run.mp3
Category:general -- posted at: 9:33pm CDT |
Sat, 24 May 2014
In which Mr. Johnson and Vox examine the threads that will keep you from getting geeked. Or at least make you look better falling down. Also, our first impressions of Stolen Souls, and a special announcement.
Direct download: Episode_031_-_Armor_-_Run__Gun_Part_3.mp3
Category:general -- posted at: 10:10pm CDT |
Sat, 17 May 2014
In which your hosts take a brief break from Run & Gun. Mr. Johnson interviews Colen McAlister of Lone Wolf Development briefly about the Shadowrun 5 Herolab update, then moves from the Sixth World to the Fourth World to discuss Earthdawn 4th edition with Josh Harrison, the line developer for Earthdawn.
Direct download: Episode_030_-_Interview_Double_Feature_-_Hero_Lab_and_Earthdawn.mp3
Category:general -- posted at: 8:55pm CDT |
Sun, 11 May 2014
In which Vox and Mr. Johnson discuss the weapon accessories and modifications found in Run & Gun. In the second half of the show, Mr. Johnson sits down to talk about Realm Works campaign management software with Colen McAlister of Lone Wolf Development.
Direct download: Episode_029_-_Realm_Works_Interview__Weapon_Accessories_-_Run__Gun_Part_2.mp3
Category:general -- posted at: 12:50am CDT |
Fri, 2 May 2014
In which Vox and Mr. Johnson go through all the goodies in the Arsenal section of Run & Gun. In the news, some podcast love abounds, and we have a new story! |
Sat, 26 April 2014
In which Mr. Johnson talks Shadowrun with Ross Watson and Darryl Mott Jr. of the Gamer's Tavern Podcast, plus a new listener story!
Direct download: Episode_027_-_Gamers_Tavern_Interview.mp3
Category:general -- posted at: 8:07pm CDT |
Fri, 18 April 2014
In which Vox and Mr. Johnson discuss ways to improve your rigger. Plus an in-depth rundown of most of the wheels, legs, tracks, and blades on which you'll be itching to spend your nuyen! |
Fri, 11 April 2014
In which Vox and Mr. Johnson briefly discuss the release of Run & Gun, and Mr. Johnson interviews Mitch Gitelman and Jordan Weisman of Harebrained Schemes, and tries not to panic.
Direct download: Episode_025_-_Hare_Brained_Schemes_Interview.mp3
Category:general -- posted at: 9:29pm CDT |
Sat, 5 April 2014
In which Vox and Mr. Johnson discuss ways to improve your decker or technomancer. Also included: a new critter corner and a new listener story.
Direct download: Episode_024_-_Improving_your_Decker_or_Technomancer.mp3
Category:general -- posted at: 10:25pm CDT |
Fri, 28 March 2014
In which Vox and Mr. Johnson discuss how to improve your street samurai. More questions and answers, a new, epic Shadowrunner story, and Mr. Johnson makes no promises.
Direct download: Episode_023_-_Upgrading_Your_Street_Samurai.mp3
Category:general -- posted at: 9:39pm CDT |
Fri, 21 March 2014
In which Vox and Mr. Johnson discuss the ways in which you can improve your magician or adept shadowrunner through karma and/or nuyen expenditures. Also: question-and-answer and a new listener story!
Direct download: Episode_022_-_Improving_Your_Character_-_Magicians_and_Adepts.mp3
Category:general -- posted at: 11:01pm CDT |
Fri, 7 March 2014
In which Jan Wagner of Cliffhanger Productions joins us for an in-depth interview about the upcoming game Shadowrun Online!
Direct download: Episode_021_-_Shadowrun_Online__Interview_with_Jan_Wagner.mp3
Category:general -- posted at: 10:41pm CDT |
Sat, 1 March 2014
In which Vox and Mr. Johnson cover the subject of music in the Sixth World: how GM's and players can use music to add depth to their campaigns/characters and some house-rule crunch on moonlighting as a musician. Plus: listener questions, a new listener story, and two bonus songs!
Direct download: Episode_20_-_Music_in_the_Sixth_World.mp3
Category:general -- posted at: 12:18am CDT |
Fri, 21 February 2014
In which Vox and Mr. Johnson discuss vice in the sixth world. We will cover the addiction rules to the best of our ability, and we have a new listener story!
Direct download: Episode_019_-_Vice_in_the_Sixth_World.mp3
Category:general -- posted at: 11:00pm CDT |
Fri, 14 February 2014
For episode 18, Vox and Mr. Johnson are joined by a guest host. We cover the topic of the role of religion in Shadowrun; what religions exist in the sixth world, tips for playing a character with religious beliefs, and how religions might result in shadowruns. For this week's critter corner, we explore the dark and mysterious Shedim.
Direct download: Episode_018_-_Religion_in_the_Sixth_World.mp3
Category:general -- posted at: 10:16pm CDT |
Sat, 8 February 2014
In which Vox and Mr. Johnson answer listener questions about Shadowrun! |
Fri, 31 January 2014
In which Vox and Mr. Johnson, due to some schedule restrictions, throw any semblance of a script right out the window and devote an hour to talking about their own Shadowrun characters. Per listener request, of course! |
Fri, 17 January 2014
In which Vox and Mr. Johnson discuss how to prepare for running a session. Also, a new You Are Who You Know, and another listener story!
Direct download: Episode_016_-_GMing_Shadowrun_Part_5_-_Session_Prep.mp3
Category:general -- posted at: 11:10pm CDT |
Fri, 10 January 2014
Direct download: Episode_015_-_GMing_Shadowrun_Part_4_-_NPC_Design.mp3
Category:general -- posted at: 9:49pm CDT |
Fri, 3 January 2014
In which Vox and Mr. Johnson explore the process of designing your own adventures for Shadowrun, along with an example adventure designed on the podcast. Welcome to 2014!
Direct download: Episode_014_-_GMing_Shadowrun_Part_3_-_Adventure_Design.mp3
Category:general -- posted at: 11:10pm CDT |
Tue, 31 December 2013
Our second bonus episode! Critical Glitch, Hiddengrid, and The Arcology podcasts get together to discuss our predictions for Shadowrun in 2014. Happy New Year!
Direct download: Bonus_Episode_002_-_Critical_Glitch_Hidden_Grid_and_The_Arcology_2014_Shadowrun_Predictions.mp3
Category:general -- posted at: 11:26pm CDT |
Fri, 27 December 2013
In which Mr. Johnson and Vox talk about how to prepare your Shadowrun campaign. Also included: a review of the recently-released Gear Cards, and a new listener story!
Direct download: Episode_013_-_Gamemastering_Shadowrun_Part_2_-_Campaign_Prep.mp3
Category:general -- posted at: 11:10pm CDT |
Fri, 20 December 2013
In which Vox and Mr. Johnson begin a new series of episodes about running a Shadowrun campaign. Includes a new critter corner, storytime, and a review of Gun H(e)aven 3.
Direct download: Episode_012_-_Game_Mastering_Shadowrun_Part_1.mp3
Category:general -- posted at: 10:28pm CDT |
Fri, 13 December 2013
In which your hosts Vox and Mr. Johnson discuss the face. A new Critter Corner, and another new segment!
Direct download: Episode_011_-_The_Face_-_Shadowrunner_Dossiers_6.mp3
Category:general -- posted at: 10:57pm CDT |
Thu, 5 December 2013
In which Vox and Mr. Johnson uncover the many ways of the adept. Not just for martial artists anymore, the adept can be one of the most versatile or specialized characters in Shadowrun. Also included, a new listener-submitted runner story and a new segment.
Direct download: Episode_010_-_Adepts_-_Shadowrunner_Dossiers_5.mp3
Category:general -- posted at: 9:52pm CDT |
Fri, 29 November 2013
In which Vox and Mr. Johnson discuss the role of the rigger. A new critter corner segment covers barghests: how to survive an encounter with them, or how to best inflict them upon your unsuspecting players! Also, a correction on spirits, who are in fact difficult to take down with normal weapons after all.
Direct download: Episode_009_-_Riggers_-_Shadowrunner_Dossiers_4.mp3
Category:general -- posted at: 9:16pm CDT |
Fri, 22 November 2013
In which Mr. Johnson and Vox discuss hermetic mages, shamans, and aspected magicians in the third installment of the Shadowrunner Dossiers. There is exciting news on the Shadowrun Returns, Critter Corner covers Spirits, and there is an extra-long listener story to make up for the extra-long absence! |
Sat, 9 November 2013
In which Vox and Mr. Johnson discuss the second Shadowrunner archetype: Matrix users, specifically Deckers and Technomancers. Keeping in line with the Matrix theme, this episode's Critter Corner segment covers Sprites. Also included: another Shadowrun Returns module review and a listener-submitted story!
Direct download: Episode_007_-_Deckers_and_Technomancers_-_Shadowrunner_Dossier_2.mp3
Category:general -- posted at: 12:05am CDT |
Sun, 3 November 2013
Join us for the first bonus episode of the Arcology Podcast, in which Mr. Johnson interviews Justin from the Hidden Grid: The Sixth World Chronicles actual play Shadowrun podcast. Our conversation covers the topics of running a game online and GM'ing Shadowrun, and more.
Direct download: Bonus_Episode_001_-_Interview_with_Justin_fron_Hiddengrid.mp3
Category:general -- posted at: 9:23pm CDT |
Fri, 1 November 2013
In which Vox and Mr. Johnson delve into the character archetype of the Street Samurai, including what Street Sams do, how to create them, and some roleplaying tips. Also included: a new Critter Corner segment and another listener submitted story.
Direct download: Episode_006_-_The_Street_Samurai_-_Shadowrunner_Dossier_1.mp3
Category:general -- posted at: 6:15pm CDT |
Fri, 25 October 2013
In which Vox and Mr. Johnson provide useful advice for surviving the completion of a run, including what to do when your employer decides to geek you. Also included: a new Shadowrun Returns module review, another listener submitted story, and a brand new segment.
Direct download: Episode_005_-_Payday_-_Anatomy_of_a_Shadowrun_Part_4.mp3
Category:general -- posted at: 7:50pm CDT |
Fri, 18 October 2013
In which Vox and Mr. Johnson discuss the means of conducting a shadowrun, specifically various approaches to consider: when to keep it quiet and when to break out the big guns. Come for the discussion, stay for the first listener-submitted runner story!
Direct download: Arcology_Podcast_Episode_004_-_The_Run_-_Anatomy_of_A_Shadowrun_Part_3.mp3
Category:general -- posted at: 8:46pm CDT |
Fri, 11 October 2013
In which Vox and Mr. Johnson explore the legwork phase of a shadowrun, including the gathering of information and the formulation of plans. Also included: Our first Shadowrun Returns module review! |
Fri, 4 October 2013
In which your hosts Vox and Mr. Johnson begin a four-part series about the anatomy of a Shadowun. This series begins with an exploration of "The Meet", which is often how a Shadowrun begins. |
Fri, 27 September 2013
In which your hosts Vox and Mr. Johnson discuss the cyberpunk fantasy roleplaying game Shadowrun, introducing new players to the world and whetting long-time Shadowrun fans’ appetites for the newly-released fifth edition of the game! |