The Arcology Shadowrun Community Podcast

In which we learn more about Tiny through stories written by and read by the player.

Direct download: Actual_Play_Supplemental_003_-_Tiny.mp3
Category:general -- posted at: 11:51pm CST

In which we learn more about Haze through stories written by and read by the player.

Direct download: Actual_Play_Supplemental_002_-_Haze.mp3
Category:general -- posted at: 11:47pm CST

In which we learn more about Kit through stories written by and read by the player.

Direct download: Actual_Play_Supplemental_001_-_Kit.mp3
Category:general -- posted at: 11:40pm CST

In which the team finalizes their upgrades to their new safehouse.

Direct download: Actual_Play_Episode_030_-_Safehouse.mp3
Category:general -- posted at: 11:33pm CST

In which the team tries to grab some high-quality building materials from under the noses of some trigger-happy Lone Star guards.

Direct download: Actual_Play_Episode_029_-_Fireball_Comin_Online.mp3
Category:general -- posted at: 11:13pm CST

In which Mr. Johnson and Vox run down the long list of Shadowrun news and offer you their first impressions of Run Faster.

Direct download: Episode_053_-_Run_Faster_First_Impressions.mp3
Category:general -- posted at: 10:33am CST

In which the team starts shopping for the safe house materials

Direct download: Actual_Play_Episode_028_-_Shopping_Shadowrunner_Style.mp3
Category:general -- posted at: 11:20pm CST

In which Vox and Mr. Johnson serve up seven tips for players and seven tips for gamemasters with a side of a new story!

Direct download: Episode_052_-_Tips.mp3
Category:general -- posted at: 10:25pm CST

In which the team begins planning the safehouse.

Direct download: Actual_Play_Episode_027_-_Home_Improvements.mp3
Category:general -- posted at: 8:14pm CST

In which Vox and Mr. Johnson discuss one of Catalyst's latest ebook releases about the metaplanes.

Direct download: Episode_051_-_Aetherology.mp3
Category:general -- posted at: 10:37pm CST

In which the team concludes the extraction job at Federated Boeing.

Direct download: Actual_Play_Episode_026_-_Down_to_Business.mp3
Category:general -- posted at: 8:53pm CST

In which Vox and Mr. Johnson answer a few listener questions, then present you with some background stories from the Arcology Actual Play podcast, read by their authors.

Direct download: Episode_050_-_Background_Stories.mp3
Category:general -- posted at: 12:22am CST

In which the team finalizes their plans to extract their target from Federated Boeing.

Direct download: Actual_Play_Episode_025_-_The_Plan_Comes_Together.mp3
Category:general -- posted at: 11:38pm CST

In which Mr. Johnson talks with Rob, KatNine, and Haze about RunnerHub, an unofficial Shadowrun tabletop online matchmaking system.

Direct download: Episode_049_-_RunnerHub.mp3
Category:general -- posted at: 8:52pm CST

In which the team cleans up and gets back to work planning their extraction job at Federated Boeing.

Direct download: Actual_Play_Episode_024_-_Making_Plans.mp3
Category:general -- posted at: 10:27pm CST

In which Vox and Mr. Johnson open up the mailbag and address some of your questions and comments.  Awarding and using Edge, stacking armor accessories, and finding a group - plus a new story!

Direct download: Episode_048_-_Q__A.mp3
Category:general -- posted at: 6:41pm CST

In which the team continues legwork amidst distractions, including an encounter with a half-ork.

Direct download: Actual_Play_Episode_023_-_Half-Ork.mp3
Category:general -- posted at: 11:25pm CST

In which Mr. Johnson and Vox talk about The Infected with Patrick Goodman.

Direct download: Episode_047_-_The_Infected.mp3
Category:general -- posted at: 8:36pm CST

In which Kenji finds himself in trouble while in the Matrix host of Federated Boeing.

Direct download: Actual_Play_Episode_022_-_Link-Locked.mp3
Category:general -- posted at: 10:30pm CST

In which Vox and Mr. Johnson provide some advice into building and running scenes in your game.  Also, a new Critter Corner and listener story!

Direct download: Episode_046_-_GMing_Shadowrun_-_Scene_Building.mp3
Category:general -- posted at: 6:45pm CST

In which the team is called in for a chat and reminded to watch the collateral damage.

Direct download: Actual_Play_Episode_021_-_Collateral_Damage.mp3
Category:general -- posted at: 9:09pm CST

In which Vox and Mr. Johnson discuss how to make the most of downtime.  Also, a new Critter Corner and Storytime!

Direct download: Episode_045_-_Downtime.mp3
Category:general -- posted at: 3:42pm CST

In which the team demonstrates what happens to those who mess with one of their own.

Direct download: Actual_Play_Episode_020_-_Retribution.mp3
Category:general -- posted at: 10:55pm CST

In which King James introduces a new face to the party.

Direct download: Actual_Play_Episode_019_-_A_New_Face.mp3
Category:general -- posted at: 10:12pm CST

In which Vox and Mr. Johnson discuss Shadowrun with a very special guest.  We also discuss the Arcology's one-year anniversary!

Direct download: Episode_044_-_The_Shadowrun_Vibe.mp3
Category:general -- posted at: 9:56pm CST

In which the team just has to get paid, sell off some of the stuff they picked up along the way, and--wait, are those teeth marks?

Direct download: Actual_Play_Episode_018_-_Are_Those_Teeth_Marks_.mp3
Category:general -- posted at: 9:42pm CST

In which Vox and Mr. Johnson discuss the combat medic as shadowrunner, including all the skills, spells, gear, and 'ware you might need to make an effective combat medic.

Direct download: Episode_043_-_Combat_Medics_-_Shadowrunner_Dossiers_7.mp3
Category:general -- posted at: 11:14pm CST

In which the team concludes their battle against the other 'Runner team.  Will they be successful?

Direct download: Actual_Play_Episode_017_-_Roll_Initiative.mp3
Category:general -- posted at: 10:18pm CST

In which the team gets closer to rescuing the Compton children.  Now if it weren't for this runner team in the way...

Direct download: Actual_Play_Episode_016_-_Runners_vs_Runners.mp3
Category:general -- posted at: 9:09pm CST

In which Vox and Mr. Johnson discuss Stolen Souls and cover extraction jobs in a bit more detail.  Also, Mr. J gives his two cents about creating a shapeshifter in 5th edition and we present a new listener story!

Direct download: Episode_042_-_Stolen_Souls.mp3
Category:general -- posted at: 8:04pm CST

In which the team follows their only lead to a nice, quiet neighborhood.  What could go wrong?

Direct download: Actual_Play_Episode_015_-_Best_Laid_Plans.mp3
Category:general -- posted at: 10:44pm CST

In which Vox and Mr. Johnson talk GenCon with members of the Catalyst Demo Team and the Arcology Actual Play podcast, and Mr. Johnson talks Syrinscape with its creator, Benjamin Loomes.

Direct download: Episode_041_-_Syrinscape_and_Gen_Con.mp3
Category:general -- posted at: 7:45pm CST

In which the team employs new tools in their search for the missing children.

Direct download: Actual_Play_014_-_Bloody_Red_Herring.mp3
Category:general -- posted at: 10:46pm CST

In which the team engages in a shootout with the 405 Hellhounds in their attempts to rescue the missing children. It's a shootout at Ed's Diner!

Direct download: Actual_Play_013_-_Shootout_at_Eds_Diner.mp3
Category:general -- posted at: 9:21pm CST

In which the team conducts legwork, follows a lead, and then (wait... you what?!).

Direct download: Actual_Play_012_-_You_What_.mp3
Category:general -- posted at: 9:42pm CST

In which we sit down with Adam, creator of Chummer 5 character creation software for Shadowrun 5th edition.  We also have a new Extraterritoriality segment and a special announcement!

Direct download: Episode_040_-_Chummer_5.mp3
Category:general -- posted at: 4:50pm CST

In which the team meets up at the Big Rhino to hear King James's job offer.

Direct download: Actual_Play_011_-_Roast_at_the_Rhino.mp3
Category:general -- posted at: 10:25pm CST

In which Vox and Mr. Johnson discuss the role of knowledge skills in Shadowrun. Plus, new listener questions and a new story!

Direct download: Episode_039_-_Knowledge_Skills.mp3
Category:general -- posted at: 4:51pm CST

In which the team continues their search for the dwarf with the briefcase full of Jazz.

Direct download: Actual_Play_010_-_All_Out_of_Horseshoes.mp3
Category:general -- posted at: 10:42pm CST

In which Vox and Mr. Johnson discuss the why, what, and how of metaplanar quests.  Plus a new listener story!

Direct download: Episode_038_-_Metaplanar_Quests.mp3
Category:general -- posted at: 8:45pm CST

In which we get a glimpse into Kenji's and Maverick's family lives before business calls them back into the Barrens.

Direct download: Actual_Play_009_-_Uncle_Maverick.mp3
Category:general -- posted at: 10:48pm CST

In which Vox and Mr. Johnson talk character optimization with Maverick from the Arcology Actual Play podcast.  Also included: a new listener story!

Direct download: Episode_037_-_Character_Optimization.mp3
Category:general -- posted at: 9:31pm CST

In which the team tries to wrap up the previous job and, in the process of selling paydata, ends up in a showdown at the pawn shop.

Direct download: Actual_Play_008_-_Showdown_at_the_Pawn_Shop.mp3
Category:general -- posted at: 9:58pm CST

In which Vox and Mr. Johnson talk about the Shadowrun collectible card game, Crossfire. Also included: a new and extra-long Critter Corner. You may feel more at ease with a can of Raid nearby.

Direct download: Episode_036_-_Crossfire.mp3
Category:general -- posted at: 9:36pm CST

In which the team, unable to rely on the con, introduces security forces to Startled and Surprised.

Direct download: Actual_Play_007_-_Startled_and_Surprised.mp3
Category:general -- posted at: 10:01pm CST

In which the team uses their collective Con skill, specialized in Technobabble, to get in unnoticed.

Direct download: Actual_Play_006_-_Snickerdoodle.mp3
Category:general -- posted at: 10:14pm CST

In which Vox and Mr. Johnson answer more of your questions and wrap up Run & Gun: called shots, martial arts, new uses for Edge, and demolitions!

Direct download: Episode_035_-_Run_and_Gun_5.mp3
Category:general -- posted at: 12:38pm CST

In which the team makes plans to plumb the depths of a megacorp in search of data.

Direct download: Actual_Play_Episode_005_-_SNAFU.mp3
Category:general -- posted at: 10:13pm CST

In which Vox and Mr. Johnson recount their Origins 2014 experience and present you with a new Storytime. Run & Gun coverage continues next week.

Direct download: Episode_034_-_Origins_Recap.mp3
Category:general -- posted at: 5:58pm CST

In which the team spends a little down time and we get the opportunity to know a little more about them.

Direct download: Actual_Play_004_-_Tell_Me_About_Your_Mother.mp3
Category:general -- posted at: 10:02pm CST

In which the team gets the call, goes to the meet, and gets the opportunity to earn some hazard pay.

Direct download: Actual_Play_Episode_003_-_Hazard_Pay.mp3
Category:general -- posted at: 10:27pm CST

In which Vox and Mr. Johnson talk Shadowrun Missions and upcoming conventions with Good Ray Rigel, Lead RPGs Agent of the Catalyst Demo Team.

Direct download: Episode_033_-Good_Ray_Rigel.mp3
Category:general -- posted at: 8:33pm CST

In which the team simply awaits a phone call, then intervenes in gang warfare on behalf of their hosts.

Direct download: Actual_Play_Episode_002_-_Barrens_Hospitality.mp3
Category:general -- posted at: 5:46pm CST

In which Mr. Johnson and Vox discuss the combat maneuvers introduced in Run & Gun. Also included is a new segment, Extraterritoriality, which covers house rules.

Direct download: Episode_032_-_Combat_Maneuvers_-_Run__Gun_4.mp3
Category:general -- posted at: 7:37pm CST

In which we are introduced to the Runners and they are introduced to their first job.

Direct download: Actual_Play_Episode_001_-_Dont_Call_It_A_Milk_Run.mp3
Category:general -- posted at: 9:33pm CST

In which Mr. Johnson and Vox examine the threads that will keep you from getting geeked. Or at least make you look better falling down. Also, our first impressions of Stolen Souls, and a special announcement.

Direct download: Episode_031_-_Armor_-_Run__Gun_Part_3.mp3
Category:general -- posted at: 10:10pm CST

In which your hosts take a brief break from Run & Gun. Mr. Johnson interviews Colen McAlister of Lone Wolf Development briefly about the Shadowrun 5 Herolab update, then moves from the Sixth World to the Fourth World to discuss Earthdawn 4th edition with Josh Harrison, the line developer for Earthdawn.

Direct download: Episode_030_-_Interview_Double_Feature_-_Hero_Lab_and_Earthdawn.mp3
Category:general -- posted at: 8:55pm CST

In which Vox and Mr. Johnson discuss the weapon accessories and modifications found in Run & Gun. In the second half of the show, Mr. Johnson sits down to talk about Realm Works campaign management software with Colen McAlister of Lone Wolf Development.


In which Vox and Mr. Johnson go through all the goodies in the Arsenal section of Run & Gun. In the news, some podcast love abounds, and we have a new story!

Direct download: Episode_028_-_Arsenal_Run__Gun_1.mp3
Category:general -- posted at: 8:25pm CST

In which Mr. Johnson talks Shadowrun with Ross Watson and Darryl Mott Jr. of the Gamer's Tavern Podcast, plus a new listener story!

Direct download: Episode_027_-_Gamers_Tavern_Interview.mp3
Category:general -- posted at: 8:07pm CST

In which Vox and Mr. Johnson discuss ways to improve your rigger. Plus an in-depth rundown of most of the wheels, legs, tracks, and blades on which you'll be itching to spend your nuyen!

Direct download: Episode_026_-_Improving_Your_Rigger.mp3
Category:general -- posted at: 9:57pm CST

In which Vox and Mr. Johnson briefly discuss the release of Run & Gun, and Mr. Johnson interviews Mitch Gitelman and Jordan Weisman of Harebrained Schemes, and tries not to panic.

Direct download: Episode_025_-_Hare_Brained_Schemes_Interview.mp3
Category:general -- posted at: 9:29pm CST

In which Vox and Mr. Johnson discuss ways to improve your decker or technomancer. Also included: a new critter corner and a new listener story.

Direct download: Episode_024_-_Improving_your_Decker_or_Technomancer.mp3
Category:general -- posted at: 10:25pm CST

In which Vox and Mr. Johnson discuss how to improve your street samurai. More questions and answers, a new, epic Shadowrunner story, and Mr. Johnson makes no promises.

Direct download: Episode_023_-_Upgrading_Your_Street_Samurai.mp3
Category:general -- posted at: 9:39pm CST

In which Vox and Mr. Johnson discuss the ways in which you can improve your magician or adept shadowrunner through karma and/or nuyen expenditures. Also: question-and-answer and a new listener story!

Direct download: Episode_022_-_Improving_Your_Character_-_Magicians_and_Adepts.mp3
Category:general -- posted at: 11:01pm CST

In which Jan Wagner of Cliffhanger Productions joins us for an in-depth interview about the upcoming game Shadowrun Online!

Direct download: Episode_021_-_Shadowrun_Online__Interview_with_Jan_Wagner.mp3
Category:general -- posted at: 10:41pm CST

In which Vox and Mr. Johnson cover the subject of music in the Sixth World: how GM's and players can use music to add depth to their campaigns/characters and some house-rule crunch on moonlighting as a musician. Plus: listener questions, a new listener story, and two bonus songs!

Direct download: Episode_20_-_Music_in_the_Sixth_World.mp3
Category:general -- posted at: 12:18am CST

Episode 019 - Vice in the Sixth World

In which Vox and Mr. Johnson discuss vice in the sixth world. We will cover the addiction rules to the best of our ability, and we have a new listener story!

Direct download: Episode_019_-_Vice_in_the_Sixth_World.mp3
Category:general -- posted at: 11:00pm CST

Episode 018 - Religion in the Sixth World

For episode 18, Vox and Mr. Johnson are joined by a guest host. We cover the topic of the role of religion in Shadowrun; what religions exist in the sixth world, tips for playing a character with religious beliefs, and how religions might result in shadowruns. For this week's critter corner, we explore the dark and mysterious Shedim.

Direct download: Episode_018_-_Religion_in_the_Sixth_World.mp3
Category:general -- posted at: 10:16pm CST

In which Vox and Mr. Johnson answer listener questions about Shadowrun!

Direct download: Episode_017_-_QA.mp3
Category:general -- posted at: 12:24am CST

In which Vox and Mr. Johnson, due to some schedule restrictions, throw any semblance of a script right out the window and devote an hour to talking about their own Shadowrun characters. Per listener request, of course!

Direct download: Bonus_Episode_3_-_Our_Characters.mp3
Category:general -- posted at: 11:46pm CST

In which Vox and Mr. Johnson discuss how to prepare for running a session. Also, a new You Are Who You Know, and another listener story!

Direct download: Episode_016_-_GMing_Shadowrun_Part_5_-_Session_Prep.mp3
Category:general -- posted at: 11:10pm CST

Direct download: Episode_015_-_GMing_Shadowrun_Part_4_-_NPC_Design.mp3
Category:general -- posted at: 9:49pm CST

In which Vox and Mr. Johnson explore the process of designing your own adventures for Shadowrun, along with an example adventure designed on the podcast. Welcome to 2014!

Direct download: Episode_014_-_GMing_Shadowrun_Part_3_-_Adventure_Design.mp3
Category:general -- posted at: 11:10pm CST

Our second bonus episode! Critical Glitch, Hiddengrid, and The Arcology podcasts get together to discuss our predictions for Shadowrun in 2014. Happy New Year!


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